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Risky Climb: Push Your Luck

Risky Climb: Push Your Luck

1.1.1 by Hexhound
(0 Reviews) October 30, 2026
Risky Climb: Push Your Luck Risky Climb: Push Your Luck Risky Climb: Push Your Luck Risky Climb: Push Your Luck Risky Climb: Push Your Luck

Latest Version

Version
1.1.1
Update
October 30, 2026
Developer
Hexhound
Categories
Board Games
Platforms
Android
Downloads
0
License
Free
Package Name
com.hexhound.risky_climb
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More About Risky Climb: Push Your Luck

Roll four dice. Split them into two pairs. Climb the routes they name — then decide whether to keep rolling or make camp. Push too far and the rope snaps and the whole run is gone.
Risky Climb is a push-your-luck dice game for one player against three bots. A match runs six to ten minutes, fits one thumb, and works with no internet at all.

HONEST ODDS, ALWAYS ON SCREEN
Before every decision the slip meter shows your exact chance of falling, counted over all 1,296 ways four dice can land. Not a vague warning light — the real number. Three climbers on 6, 7 and 8 fall eight percent of the time. Three on 2, 3 and 12 fall fifty-six percent. The gamble is yours, and nothing is hidden.

NO PAY-TO-WIN, NO ROLLS FOR SALE
There is nothing to buy. Coins are earned by banking steps and claiming routes, and they unlock modes and mountains, never advantages. Your dice are never sold back to you.

PLAY OFFLINE, ALWAYS
No account, no login, no waiting for an opponent to take their turn. The app requests no internet permission at all, so it cannot phone home even if it wanted to. Your progress stays on your phone.

OPPONENTS THAT PLAY BY YOUR RULES
Three bots sit at every table and they are labelled as bots, because that is what they are. Each has a temperament you can read from the standings: Safety First banks early, the Risk Taker weighs what is on the table against what one more roll is worth, the Gambler redraws its nerve before every decision, the Speedrunner sprints for summits, the Tactician grows bolder the further behind it falls. They roll the same dice as you and follow the same rules.

SIX WAYS TO CLIMB
- Classic Ascent: the pure game, nothing added
- Active Volcano: lava rises behind you and the fire routes pay double
- Endless Cavern: fog hides the wall above you; rescue pitons are the only safety net
- Summit Storm: wind stacks the risk with every roll and loose rock forbids stopping
- Tower Climb: the centre routes are locked to doubles, with one oxygen tank to save a fall
- Custom Match: build the wall yourself — environment, hazards, gear and the three bots you face

SEVENTEEN MOUNTAINS TO UNLOCK
Every shape changes the maths. The Chasm deletes route 7 and the risk climbs hard. The Hourglass inverts the pyramid so rare totals decide the endgame. Diamond Peak floats every column off the ground. Chaos Peak redraws the whole mountain at the start of every match.

WHAT YOU GET
- Push-your-luck dice strategy in six to ten minute matches
- Exact slip odds, calculated over all 1,296 rolls
- Six game modes and seventeen mountain shapes
- Five bot personalities, all playing the published rules
- Hazard tiles, gear and environment twists to mix in
- Portrait, one-handed, and fully offline
- No purchases, no subscriptions, no account, no tracking

The only ads are for our own games, and they appear only while a bot is taking its turn — never on yours.

Made by Hexhound.

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