You outplay your opponent for 40 moves — then draw a won endgame. Or you defend for hours, then lose one you could hold. Endgame technique is the one skill almost nobody trains, and it quietly decides rated games. Fifty Moves is built to fix exactly that. Every puzzle is a real endgame position — no openings, no middlegames. The name comes from the 50-move rule, because endgames are where it matters.
WHAT YOU GET:
• 100,000+ endgame puzzles with full stats and Glicko-2 ratings
• Puzzle collections: Practice, Tactics, Checkmates and Studies
• My Mistakes — puzzles from your own Lichess and Chess.com games: import and analyse them on a computer, then solve them on any device
• 8 training modes: Learn coordinates, Memory challenge, Tactic streak, Position evaluation, Time pressure, Win in 50 moves, Hold a draw and Blindfold chess
• Reference: Glossary, Tactical Motifs, Checkmate Patterns, Study Themes and Help
• Glossary links — highlighted terms in examples open their definitions
• Stockfish 19 analysis, play-outs against the engine and Syzygy tablebases (7 pieces, op1 8 pieces)
• Move notation with piece icons or letters, light and dark themes
• Detailed stats, achievements and global rankings
WHY ENDGAMES?
Most players spend most of their study on openings. But endgames decide games — you win the ones you should win and save the ones you should draw. Strong endgame technique banks more rated points than any opening trick. With Fifty Moves you train endgames at your own rating level, a few minutes a day.
Browse puzzle collections and the Reference without an account; sign in to solve, train and keep your progress.
Contact:
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